![]() ![]() Make a sub-script that will set the number of these artifacts.įor example, if you put 5 there, then there will be a + 50% bonus to the power of the scanner. When you activate it, you get this bonus, as if you actually had this artifact in the slot.Īdditionally. By default, it gives a +10% bonus to scanner power. I think they are working on a sequel already. Same type of old school top down perspective too. The combat is more twitch based like Star Control but it also has the feel of a living breathing open world space sim that you carve your own path through. This game is brutal is there a guide on trading Last game I made it 4 years in on hard and Sol was the last planet left with no missions. This thread is a little old but I would add SPAZ - Space Pirates & Zombies to the list. Make a list of artifacts whose type can be put in an artifact slot.įor example - ID 15 "Scanner cache". Right now I worry about it a lot and reload every time leaving a planet produces negative results. Over the next 1 turn, he will instantly transfer everything to you in the hold. And you marked all the lying objects on the map in order to pick them up. " Instant pick up of items within the pickup radius in 1 turn" ( No time wasted in pulling it to the ship ) And if you have a "capture device" with a radius of 10.000 and a force of 1.000. ![]() But even you don't have something that was there. ![]() In fact, it did almost everything that is in your tables. ![]()
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